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Tailgate Games

***Players must be always holding a beverage during game play.  (It does not have to be alcohol, it can include water, soft drinks other nonalcoholic beverages) Any player not holding a cup during game play will be penalized and lose 1 point.  This rule in applied across all games and will enforced by your opponents and measured on the honor system.

* Any disputes will be resolved in one-off of Rock Paper Scissors.  

 Each game will have its standard and most basic rule set applied.  All games will be played to the best of 3.
All standings will be recorded on Win/ Loss; meaning if you win 2 of 3 games you will receive 2 points for your overall standing

Games will be randomly selected and added during the league.

Ping Pong:

In doubles ping pong, teams alternate hitting the ball, and the serve must be diagonal from the server's right half to the receiver's right half, with players switching roles after every two points. 

  • Alternating Hits: Each team must alternate hitting the ball with their partners, meaning no player can hit the ball twice in a row during a rally. 

  • Diagonal Serve: The serve must be thrown diagonally from the server's right half of the table to the receiver's right half. 

  • Serving Order: After every two points, the receiving player becomes the server, and the partner of the previous server becomes the receiver. 

  • Scoring: The first team to reach 11 points wins the game, with a two-point lead required if the score reaches 10-10. 

  • Match Format: A match is typically won by the first team to win a predetermined number of games, which can vary depending on the competition (e.g., best-of-five or best-of-seven). 

  • Let Serve: If the ball hits the net on the serve and goes over, it is a let and the server serves again. However, if the second serve is a let, the player loses the point. 

  • Court and Positioning: The court is divided into two halves, and players must alternate sides of the table as they play. 

  • Player Positioning: Players can stand wherever they want, and can play their shots from any position. 

Corn Hole:

In a doubles cornhole game, two teams of two players compete, each team staying in their designated lane, with players at the headboard alternating pitching bags until all four are thrown, then moving to the footboard to score and resume pitching.

  • Cornhole is played with two teams, each consisting of one player (singles) or two players (doubles).

  • Players pitch their bags in an underhand motion from the pitcher's box next to each side of the board.

  • Players alternate turns tossing their cornhole bags toward the opposite board.

  • After each team has pitched four bags, players take score, and resume pitching to the opposite board.

  • •The team who scored points in the previous inning goes first in the next inning. If it was tied, the team who went first in the last inning gets to go first again.

    Cornhole Scoring

  • A cornhole bag that goes through the hole is worth 3 points.

  • A cornhole bag that lands on the board and stays there is worth 1 point.

  • A cornhole bag that lands on the ground or bounces onto the board is worth 0 points.

  • Cancellation Scoring: Only one team can score points per inning. The team with the higher score cancels out the points of the opposing team in that inning.

  • Points Calculation: The team with the higher score in an inning earns the difference in points. For instance, if Team A scores 5 points and Team B scores 2 points in an inning, Team A earns 3 points for that inning.


Giant Jenga
In Giant Jenga, players take turns removing blocks from the tower, one at a time, and placing them on top, aiming to build the tower as high as possible without causing it to collapse; the player whose move causes the tower to fall is the loser.


One Hand Rule:

  • You can only use one hand to remove and place blocks, and you cannot use the other hand to steady the tower.

  • Touching Blocks:

  • You can touch blocks to find a loose one, but if a block moves, you must either remove it or return it to its original position before touching another block.

Setup:

  • Building the Tower: Stack all the blocks in layers of three, alternating the direction of the blocks in each layer (so each layer is perpendicular to the one below).

  • Starting Player: The person who built the tower goes first.

Darts
In the dart game "Cricket," players aim to "close" numbers 15-20 and the bullseye by hitting each three times, with the first player to close all numbers and have a higher score winning.

Objective:

  • The objective is to be the first player or team to close all the numbers (15, 16, 17, 18, 19, 20, and the bullseye)

  • You "close" a number by hitting it three times.

Gameplay:

  • Players take turns throwing three darts each.

  • Only the numbers 15 through 20 and the bullseye are in play.

  • If a player hits a number three times, that number is "closed".

  • If a player closes a number before their opponent, they can start accumulating points on that closed number.

  • The player who closes all numbers and has the higher score wins.

  • If a player hits a double or treble, it still only counts as one "close".

  • The outer bullseye is worth 25 points, and the inner bullseye is worth 50 points.


Ladder Toss

In ladder toss, players take turns throwing bolas (two balls connected by a string) at a ladder, aiming to wrap them around the rungs for points. The top rung is worth 3 points, the middle 2, and the bottom 1, with bonus points possible for certain combinations.

Rounds:

  • Players take turns tossing their bolas, with each player throwing three bolas per round.

Throwing:

Players stand behind the throwing line and toss the bolas, aiming to wrap them around the ladder rungs.

Scoring:

  • Rung Points:

  • Top rung: 3 points

  • Middle rung: 2 points

  • Bottom rung: 1 point

Bonus Points:

  • All three bolas on the same rung: 1 bonus point

  • One bola on each rung: 1 bonus point

Winning:

  • The first team or player to reach 21 points exactly wins.

Knocking Bolas Off:

  • Players can try to knock off their opponent's bolas during a round, but only bolas remaining on the rungs at the end of the round count towards scoring.


Washers
To play washers, two players or teams toss washers at a target board with holes, aiming to score points for washers in the holes or closest to the holes. The first player/team to reach 21 points wins, with scoring based on proximity to the holes and potential for cancellation of scores.

Tossing:

  • Players take turns tossing their washers at the target board.

Foul Line:

  • Players must stay behind a designated foul line (the front edge of the board) while tossing.

Round:

  • After both players/teams have tossed all their washers, scores are tallied for that round.

Switching Sides:

  • Teams then switch sides for the next round, and the winner of the previous round tosses first.

Scoring:

Hole Scoring:

  • Ringer: A washer that lands in the hole scores points based on the hole's value (e.g., 1, 3, or 5 points).

  • Leaner: A washer that lands on the rim of the hole but doesn't fall in, may score points depending on the rules being used.

  • Closest Washer: The washer closest to the hole (or on the board) scores points.

Scoring Methods:

  • Cancellation Scoring: Only one team scores points per round, with points awarded to the team with the higher score, and the difference in scores being the points awarded.

Example: If Team A scores 6 points and Team B scores 4 points, Team A would be awarded 2 points (6-4) and Team B would receive 0 points.

Winning the Game:

  • The first player/team to reach 21 points wins, with some rules requiring the score to be reached exactly.

Stadium Pong & Bucket Ball
In Stadium Pong, players aim to clear their opponents' cups by throwing a ball into them, with each target holding six cups, and the game promotes teamwork and coordination.


Objective: Clear your opponent's cups by throwing a ball into them.

Setup: Each target holds six cups (not included in the set).

Gameplay:

  • Players throw a ping-pong ball into the opposing team's cups.

  • The game promotes teamwork and coordination.

  • The targets are adjustable, allowing for flat or tiered configurations.

Equipment:

  • The set includes two adjustable targets and four table tennis balls.

  • You'll need 12-16 oz plastic cups (not included in the set).


Table Top Shuffleboard
In table shuffleboard, players take turns sliding pucks (weights) down a table, aiming to score points in designated zones or knock off their opponent's pucks. The first player/team to reach a set number of points (e.g., 15, 21) wins.

Game Setup:

  • Players: Typically played one-on-one or in teams.

  • Pucks: Each player (or team) has a set of pucks (weights) of a different color.

  • Table: A long, smooth table with scoring zones marked at one end.

  • Scoring Zones: The scoring area is usually divided into zones with different point values (e.g., 1, 2, 3 points).

  • Foul Line: A line near the player's end of the table, pucks must cross this line to be eligible for scoring.

Gameplay:

  • Turns: Players alternate shooting their pucks from their end of the table toward the scoring zone.

  • Shooting: Players can use either hand to slide their pucks.

  • Knocking Off: Players can try to knock their opponent's pucks off the table.

Scoring:

  • Only the pucks closest to the end of the table are eligible for scoring.

  • Pucks must be on the table and over the foul line to score.

  • Pucks in scoring zones earn points based on the zone's value.

  • Hangers (pucks hanging over the edge of the table) are worth extra points (e.g., 4 points).

Winning:

  • The first player/team to reach a predetermined score (e.g., 15, 21 points) wins the game.